John Connor the level 30 Cornac Annihilator by daetherx (2024)

John Connor the level 30 Cornac Annihilator by daetherx (1)healing infusion of the sneak (heal 213; cd 13)
Infused by
nature
0.10 Encumbrance.

Type: scroll / infusion

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 13
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to instantly heal yourself for 213 then cleanse 1 wound, poison, and disease effect.
Its effects scale with your Cunning stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.

healing infusion of the sneak (heal 213; cd 13)

John Connor the level 30 Cornac Annihilator by daetherx (2)heroism infusion (die at -310; dur 8; cd 29)
Infused by
nature
0.10 Encumbrance.

Type: scroll / infusion

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 29
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to endure even the most grievous of wounds for 8 turns.
While Heroism is active, you will only die when reaching -310 life.
The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 620 life, 16 duration)
If your life is below 0 when this effect wears off it will be set to 1.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.

heroism infusion (die at -310; dur 8; cd 29)

John Connor the level 30 Cornac Annihilator by daetherx (3)movement infusion of the warrior (speed 601%; cd 12)
Infused by
nature
0.10 Encumbrance.

Type: scroll / infusion

When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 12
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to increase movement speed by 601% for 1 game turn.
You gain 100% stun, daze, and pin immunity during the effect.
Any actions other than movement will cancel the effect.
Note: since you will be moving very fast, game turns will pass very slowly.
Its effects scale with your Strength stat.
It can be used to inscribe your skin with the infusion.Natural infusions may be grafted onto your body, granting you an on-demand nature talent.

movement infusion of the warrior (speed 601%; cd 12)

John Connor the level 30 Cornac Annihilator by daetherx (4)schematic: Back Support
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

schematic: Back Support

John Connor the level 30 Cornac Annihilator by daetherx (5)schematic: Headlamp
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

schematic: Headlamp

John Connor the level 30 Cornac Annihilator by daetherx (6)schematic: Healing Salve
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

schematic: Healing Salve

John Connor the level 30 Cornac Annihilator by daetherx (7)schematic: Iron Grip
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

schematic: Iron Grip

John Connor the level 30 Cornac Annihilator by daetherx (8)3 schematic: Pain Suppressor Salve
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

3 schematic: Pain Suppressor Salve

John Connor the level 30 Cornac Annihilator by daetherx (9)schematic: Saw Projector
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

schematic: Saw Projector

John Connor the level 30 Cornac Annihilator by daetherx (10)schematic: Second Skin
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

schematic: Second Skin

John Connor the level 30 Cornac Annihilator by daetherx (11)3 schematic: Steamgun
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

3 schematic: Steamgun

John Connor the level 30 Cornac Annihilator by daetherx (12)schematic: Steamsaw
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

schematic: Steamsaw

John Connor the level 30 Cornac Annihilator by daetherx (13)schematic: Thunderclap Coating
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

schematic: Thunderclap Coating

John Connor the level 30 Cornac Annihilator by daetherx (14)schematic: Water Salve
Requires:
- Talent Create Tinker0.10 Encumbrance.

Type: scroll / schematic ; tier 1

[already known tinker]
It can be used to learn how to build this tinker.Schematics are used by tinkers to learn how to build new constructs.

schematic: Water Salve

John Connor the level 30 Cornac Annihilator by daetherx (15)wanderer's gold amulet of magic (+3)
Powered by
arcane forces
Crafted by
a master
0.10 Encumbrance.

Type: jewelry / amulet ; tier 3

When wielded/worn:
Fatigue:
-5%
Changes stats:
+3 Dex / +4 Mag / +6 Cun / +5 Con
Life regen:
+3.00
Stamina each turn:
+0.80
Movement speed:
+10%Amulets make your neck look great!

wanderer's gold amulet of magic (+3)

John Connor the level 30 Cornac Annihilator by daetherx (16)Elemental Fury
Powered by
arcane forces
0.10 Encumbrance.[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats:
+6 Cun / +6 Mag
Changes resistances penetration:
+25% lightning / +25% fire / +25% arcane / +25% cold
Changes damage:
+25% lightning / +25% fire / +25% arcane / +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.This ring shines with many colors.

Elemental Fury

John Connor the level 30 Cornac Annihilator by daetherx (17)savior's copper ring of fire (+20%)
Infused by
nature
Crafted by
a master
0.10 Encumbrance.

Type: jewelry / ring ; tier 1

When wielded/worn:
Changes resistances:
+20% fire
Changes damage:
+10% fire
Physical save:
+7 (+3 eff.)
Spell save:
+6 (+2 eff.)
Mental save:
+6 (+3 eff.)Rings make your fingers look great!

savior's copper ring of fire (+20%)

John Connor the level 30 Cornac Annihilator by daetherx (18)hardened leather sling of acid
Requires:
- Dexterity 24
- Talent Shoot

Powered by

arcane forces
4.00 Encumbrance.

Type: weapon / sling ; tier 3

Accuracy bonus:

+0.2% base dam (max 20%)
Attack speed:
100%
Firing range:
+8
Damage (Ranged):
+8 acid
When wielded/worn:
Changes damage:
+14% acidSlings are used to hurl stones or metal shots at your foes.

hardened leather sling of acid

John Connor the level 30 Cornac Annihilator by daetherx (19)Signal
Requires:
- Dexterity 20
- Talent Shoot
- Talent Steam Pool

Powered by

steamtech
4.00 Encumbrance.[Unique]
Type: weapon / steamgun ; tier 2

Mastery:

Autoloader
Accuracy bonus:
+0.2% base dam (max 20%)
Armour Penetration:
+4
Attack speed:
100%
Dam. multiplier:
125%
Firing range:
+7
Travel speed:
+300%
Damage conversion:
80% fire burn
Attacks use: 2.0 Steam
It can be used to activate talent Flare (costing 20 power out of 20/20) :
Effective talent level: 4.5
Power cost: 20 out of 20/20.
Range: 9
Travel Speed: instantaneous
Description: Fire a shot at the target tile that blinds enemies for 3 turns, marks them for 2 turns and illuminates the area within radius 2 for 6 turns. Enemies within the illuminated area lose 32 defence and stealth power and cannot benefit from concealment.
The status chance increases with your Accuracy, and the defense reduction with your Dexterity.
An odd, stubby gun with a large, red barrel.

Signal

John Connor the level 30 Cornac Annihilator by daetherx (20)pair of rough leather boots of rushing (0 def, 1 armour)
Crafted by
a master
2.00 Encumbrance.

Type: armor / feet ; tier 1

When wielded/worn:
Armour:
+1
Changes stats:
+3 Str / +3 Con
It can be used to activate talent Rush, placing all other charms into a 25 cooldown :
Effective talent level: 3.5
Power cost: 25 out of 25/25.
Range: 8
Travel Speed: instantaneous
Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits.
You must rush from at least 2 tiles away.
A pair of boots made of leather.

pair of rough leather boots of rushing (0 def, 1 armour)

John Connor the level 30 Cornac Annihilator by daetherx (21)The Face of Fear (8 def, 0 armour)
Powered by
unknown forces
2.00 Encumbrance.[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense:
+8 (+3 eff.)
Changes stats:
+6 Cun / +8 Wil
Talent mastery:
+0.20 Cursed / Fears
Fear immunity:
+60%
Mindpower:
+16 (+8 eff.)
It can be used to activate talent Instill Fear (costing 18 power out of 45/45) :
Effective talent level: 3.5
Power cost: 18 out of 45/45.
Range: 8
Travel Speed: instantaneous
Is: a mind power
Description: Instill fear in your foes within 2 radius of a target location dealing 14.71 mind and 14.71 darkness damage and causing one of 4 possible fears that last for 8 turns.
The targets can save vs your Mindpower to resist the effect.
Fear effects improve with your Mindpower.

Possible fears are:

Paranoid: Gives the target an 16% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well.
Despair: Reduces mind resist, mindsave, armour and defence by 15.
Terrified: Deals 3.27 mind and 3.27 darkness damage per turn and increases cooldowns by 25%.
Haunted: Causes the target to suffer 5.69 mind and 5.69 darkness damage for each detrimental mental effect every turn.This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you.

The Face of Fear (8 def, 0 armour)

John Connor the level 30 Cornac Annihilator by daetherx (22)thaloren hardened leather hat of the depths (0 def, 3 armour)
Infused by
nature
Crafted by
a master
2.00 Encumbrance.

Type: armor / head ; tier 3

When wielded/worn:
Armour:
+3
Fatigue:
+3%
Changes stats:
+2 Wil
Changes resistances:
+5% blight / +11% cold
Allows you to breathe in:
water
Mental save:
+6 (+3 eff.)A hat made of leather. Very stylish.

thaloren hardened leather hat of the depths (0 def, 3 armour)

John Connor the level 30 Cornac Annihilator by daetherx (23)stralite mail armour 'Arosus' (4 def, 8 armour)
Requires:
- Heavy armour training
- Strength 38

Powered by

arcane forces
14.00 Encumbrance.

Type: armor / heavy ; tier 4

When wielded/worn:
Armour:
+8
Defense:
+4 (+1 eff.)
Fatigue:
+12%
Damage (Melee):
16 acid / 12 fire
Damage when hit (Melee):
13 acid / 12 fire / 4 arcane
Changes resistances:
+17% acid / +21% fire / +5% arcane
Changes resistances penetration:
+10% arcane / +25% mind
Changes damage:
+24% arcaneA suit of armour made of mail.

stralite mail armour 'Arosus' (4 def, 8 armour)

John Connor the level 30 Cornac Annihilator by daetherx (24)Titanic (20 def, 18 armour, 159% power, 320 block)
Requires:
- Shield usage training
- Cunning 37

Crafted by

a master
7.00 Encumbrance.[Unique]
Type: armor / shield ; tier 3
When used to attack (with talents):
Power: 160% Range: 1.2x
Uses stat: 100% Cun
Damage type:
Physical
Accuracy bonus:
+2.0% proc dam (max 200%)
Crit. chance:
+4.5%
Block value:
+320
When wielded/worn:
Armour:
+18
Armour Hardiness:
+20%
Defense:
+20 (+7 eff.)
Ranged Defense:
+10 (+3 eff.)
Fatigue:
+30%
Talent granted:
+1 Block This shield made of the darkest stralite is huge, heavy and very solid.

Titanic (20 def, 18 armour, 159% power, 320 block)

John Connor the level 30 Cornac Annihilator by daetherx (25)2 onyx
0.00 Encumbrance.

Type: gem / black ; tier 3

When wielded/worn:
Changes stats:
+3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
When used to imbue an object:
Changes stats:
+3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con
Latent Damage Type: AcidGems can be sold for money or used in arcane rituals.

2 onyx

John Connor the level 30 Cornac Annihilator by daetherx (26)7 aquamarine
0.00 Encumbrance.

Type: gem / blue ; tier 2

When wielded/worn:
Armour:
+2
Changes resistances:
+2% all
When used to imbue an object:
Armour:
+2
Changes resistances:
+2% all
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.

7 aquamarine

John Connor the level 30 Cornac Annihilator by daetherx (27)lapis lazuli
0.00 Encumbrance.

Type: gem / blue ; tier 3

When wielded/worn:
Defense:
+6 (+2 eff.)
Physical save:
+6 (+3 eff.)
Spell save:
+6 (+2 eff.)
Mental save:
+6 (+3 eff.)
When used to imbue an object:
Defense:
+6 (+2 eff.)
Physical save:
+6 (+3 eff.)
Spell save:
+6 (+2 eff.)
Mental save:
+6 (+3 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.

lapis lazuli

John Connor the level 30 Cornac Annihilator by daetherx (28)3 opal
0.00 Encumbrance.

Type: gem / blue ; tier 2

When wielded/worn:
Changes stats:
+2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
When used to imbue an object:
Changes stats:
+2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.

3 opal

John Connor the level 30 Cornac Annihilator by daetherx (29)7 topaz
0.00 Encumbrance.

Type: gem / blue ; tier 2

When wielded/worn:
Defense:
+4 (+1 eff.)
Physical save:
+4 (+2 eff.)
Spell save:
+4 (+1 eff.)
Mental save:
+4 (+2 eff.)
When used to imbue an object:
Defense:
+4 (+1 eff.)
Physical save:
+4 (+2 eff.)
Spell save:
+4 (+1 eff.)
Mental save:
+4 (+2 eff.)
Latent Damage Type: LightningGems can be sold for money or used in arcane rituals.

7 topaz

John Connor the level 30 Cornac Annihilator by daetherx (30)Tooth of the Mouth (dig speed 12 turns)
Powered by
unknown forces
3.00 Encumbrance.[Unique]
Type: tool / digger ; tier 1
When wielded/worn:
Armour penetration:
+15
Damage when hit (Melee):
10 draining blight
Changes damage:
+5% blight
When carried:
Talent granted:
+1 Dig A huge tooth taken from the Mouth, in the Deep Bellow.

Tooth of the Mouth (dig speed 12 turns)

John Connor the level 30 Cornac Annihilator by daetherx (31)3 emerald
0.00 Encumbrance.

Type: gem / green ; tier 3

When wielded/worn:
Armour:
+3
Changes resistances:
+3% all
When used to imbue an object:
Armour:
+3
Changes resistances:
+3% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.

3 emerald

John Connor the level 30 Cornac Annihilator by daetherx (32)turquoise
0.00 Encumbrance.

Type: gem / green ; tier 4

When wielded/worn:
Accuracy:
+10 (+3 eff.)
Changes resistances penetration:
+10% all
When used to imbue an object:
Accuracy:
+10 (+3 eff.)
Changes resistances penetration:
+10% all
Latent Damage Type: NatureGems can be sold for money or used in arcane rituals.

turquoise

John Connor the level 30 Cornac Annihilator by daetherx (33)Prox's Lucky Halfling Foot
Infused by
nature
2.00 Encumbrance.[Unique]
Type: tool / misc ; tier 1
When wielded/worn:
Defense:
+5 (+2 eff.)
Changes stats:
+5 Lck
Trap disarming bonus:
+5
Detects traps.
Removes (25% chance) up to three stuns, pins, or dazes each turn
A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly.
It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks.

Prox's Lucky Halfling Foot

John Connor the level 30 Cornac Annihilator by daetherx (34)Prothotipe's Prismatic Eye
Powered by
arcane forces
0.00 Encumbrance.[Unique]
Type: gem / multi-hued ; tier 3
When wielded/worn:
Changes stats:
+5 Mag / +5 Con
Changes damage:
+10% lightning / +10% fire / +10% cold
Talent mastery:
+0.20 Golem / Arcane
Casts lasers on spellcast when worn or imbued.
When used to imbue an object:
Changes stats:
+5 Mag / +5 Con
Changes damage:
+10% lightning / +10% fire / +10% cold
Talent mastery:
+0.20 Golem / Arcane
Latent Damage Type: Lightning
Talent on hit(spell): Eye Beam (10% chance level 2).This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.

Prothotipe's Prismatic Eye

John Connor the level 30 Cornac Annihilator by daetherx (35)Scrying Orb
Powered by
unknown forces
1.00 Encumbrance.[Plot Item]
Type: orb / orb
When carried:This orb will automatically identify items you find.

Scrying Orb

John Connor the level 30 Cornac Annihilator by daetherx (36)Automated Portable Extractor
Powered by
steamtech
0.00 Encumbrance.[Plot Item]
Type: tinker / power
When carried:
It can be used to melt all the items in the APE at once (also done automatically when you change level)

Activation costs 0 power out of 1000/1000.

The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes.
The metals are melted into lumps of ore to server for the creation of tinkers.
Any remains are melted and turned into valuable materials.

Automated Portable Extractor

John Connor the level 30 Cornac Annihilator by daetherx (37)2 garnet
0.00 Encumbrance.

Type: gem / red ; tier 3

When wielded/worn:
Physical crit. chance:
+3.0%
Changes damage:
+6% all
Spell crit. chance:
+3%
Mental crit. chance:
+3%
When used to imbue an object:
Physical crit. chance:
+3.0%
Changes damage:
+6% all
Spell crit. chance:
+3%
Mental crit. chance:
+3%
Latent Damage Type: FireGems can be sold for money or used in arcane rituals.

2 garnet

John Connor the level 30 Cornac Annihilator by daetherx (38)Rod of Recall (1/1)
Powered by
unknown forces
2.00 Encumbrance.[Plot Item]
Type: charm / rod
It can be used to recall the user to the worldmap after 40 turns

Activation costs 202 power out of 400/400.

This rod is made entirely of voratun, infused with raw magical energies that can bend space itself.
You have heard of such items before. They are very useful to adventurers, allowing faster travel.

Rod of Recall (1/1)

great pain suppressor salve [power 422]
Infused by
nature
Powered by
steamtech
1.00 Encumbrance.

Type: misc / salve ; tier 4

Using medical injector with 172% efficiency and 51% cooldown modifier.
Activating this item is instant.
It can be used to let you fight up to -422 life and reduces all damage by 24% for 6 turns (takes no time to activate)

Activation puts Talent Medical Injector on cooldown for 10 turns.

Medical salve.

great pain suppressor salve [power 422]

powerful healing salve [power 406]
Infused by
nature
Powered by
steamtech
1.00 Encumbrance.

Type: misc / salve ; tier 3

Using medical injector with 172% efficiency and 51% cooldown modifier.
It can be used to heal 406

Activation puts Talent Medical Injector on cooldown for 15 turns.

Medical salve.

powerful healing salve [power 406]

simple frost salve [power 20]
Infused by
nature
Powered by
steamtech
1.00 Encumbrance.

Type: misc / salve ; tier 1

Using medical injector with 172% efficiency and 51% cooldown modifier.
Activating this item is instant.
It can be used to remove 1 physical effects and grants a frost aura (20% cold, darkness and nature affinity)

Activation puts Talent Medical Injector on cooldown for 25 turns.

Medical salve.

simple frost salve [power 20]

John Connor the level 30 Cornac Annihilator by daetherx (39)Transmogrification Chest
Powered by
unknown forces
2.00 Encumbrance.[Plot Item]
Type: chest / sher'tul
When carried:
It can be used to transmogrify all the items in your chest at once (also done automatically when you change level)

Activation costs 0 power out of 1000/1000.

This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy.
The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.

When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
Simply go to your inventory to move them out of the chest if you wish to keep them.
Items in the chest will not encumber you.

Transmogrification Chest

John Connor the level 30 Cornac Annihilator by daetherx (40)Gunutar (18/18, 124% power, 1 apr)
Requires:
- Dexterity 11

Crafted by

a master
3.00 Encumbrance.

Type: ammo / shot ; tier 1

Power: 124% Range: 1.2x
Uses stats: 70% Dex, 50% Cun
Damage type:

Physical
Accuracy bonus:
+0.2% base dam (max 20%)
Armour Penetration:
+1
Crit. chance:
+4.0%
Capacity:
18
Travel speed:
+100%
Damage Shield penetration (this weapon only):
+20%
When wielded/worn:
Ammo reloads per turn:
+4Shots are used with slings to pummel your foes to death.

Gunutar (18/18, 124% power, 1 apr)

John Connor the level 30 Cornac Annihilator by daetherx (41)pouch of dwarven-steel shots of disruption (17/17, 141% power, 3 apr)
Requires:
- Dexterity 24

Infused by

arcane disrupting forces
3.00 Encumbrance.

Type: ammo / shot ; tier 3

Power: 142% Range: 1.2x
Uses stats: 50% Cun, 70% Dex
Damage type:

Physical
Accuracy bonus:
+0.2% base dam (max 20%)
Armour Penetration:
+3
Crit. chance:
+5.0%
Capacity:
17
On weapon hit:
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
Damage against:
+8% UnnaturalShots are used with slings to pummel your foes to death.

pouch of dwarven-steel shots of disruption (17/17, 141% power, 3 apr)

John Connor the level 30 Cornac Annihilator by daetherx (42)slimey pouch of dwarven-steel shots of grasping (16/16, 138% power, 3 apr)
Requires:
- Dexterity 24

Infused by

nature
Infused by
arcane disrupting forces
3.00 Encumbrance.

Type: ammo / shot ; tier 3

Power: 138% Range: 1.2x
Uses stats: 50% Cun, 70% Dex
Damage type:

Physical
Accuracy bonus:
+0.2% base dam (max 20%)
Armour Penetration:
+3
Crit. chance:
+5.0%
Capacity:
16
On weapon hit:
*
7% chance to slow global speed by 47%
* 20% chance to create vines that bind the target to the ground dealing 123 nature damage and pinning them for 3 turnsShots are used with slings to pummel your foes to death.

slimey pouch of dwarven-steel shots of grasping (16/16, 138% power, 3 apr)

John Connor the level 30 Cornac Annihilator by daetherx (43)good magnetic shell
Powered by
steamtech
0.00 Encumbrance.

Type: tinker / steamtech ; tier 2

When attach to an other item:
Talent granted:
+2 Magnetic Shell Tinkers can be attached to normal items to improve them with steam power!

good magnetic shell

John Connor the level 30 Cornac Annihilator by daetherx (44)well-made thunderclap coating
Powered by
steamtech
0.00 Encumbrance.

Type: tinker / steamtech ; tier 3

When attach to an other item:
Damage (radius 1) on hit:
+60 20% chance of physical repulsion
Strikes can trigger a thunderclap that damages and repel foes.Tinkers can be attached to normal items to improve them with steam power!

well-made thunderclap coating

John Connor the level 30 Cornac Annihilator by daetherx (45)well-made voltaic shell
Powered by
steamtech
0.00 Encumbrance.

Type: tinker / steamtech ; tier 3

When attach to an other item:
Talent granted:
+3 Voltaic Shell Tinkers can be attached to normal items to improve them with steam power!

well-made voltaic shell

John Connor the level 30 Cornac Annihilator by daetherx (46)dwarven-steel torque of psionic shield 'Coalstalker' [power 89] (25 cooldown)
Infused by
psionic forces
2.00 Encumbrance.

Type: charm / torque ; tier 3

When wielded/worn:
Effects on melee hit:
*
20% chance to reduce strength, dexterity, and constitution by 9
Changes resistances penetration:
+25% blight / +15% darkness / +5% lightning
Changes damage:
+6% lightning / +15% darkness
It can be used to setup a psionic shield, reducing all damage taken by 89 for 5 turns

Activation puts all charms on cooldown for 25 turns.


When used:
* Gain a 26% chance to evade weapon attacks for 2 turns.
Torques are made by powerful psionics to store psionic powers.

dwarven-steel torque of psionic shield 'Coalstalker' [power 89] (25 cooldown)

John Connor the level 30 Cornac Annihilator by daetherx (47)7 amethyst
0.00 Encumbrance.

Type: gem / violet ; tier 2

When wielded/worn:
Physical crit. chance:
+2.0%
Changes damage:
+4% all
Spell crit. chance:
+2%
Mental crit. chance:
+2%
When used to imbue an object:
Physical crit. chance:
+2.0%
Changes damage:
+4% all
Spell crit. chance:
+2%
Mental crit. chance:
+2%
Latent Damage Type: ArcaneGems can be sold for money or used in arcane rituals.

7 amethyst

John Connor the level 30 Cornac Annihilator by daetherx (48)extending yew wand of shielding [power 296] (20 cooldown)
Powered by
arcane forces
2.00 Encumbrance.

Type: charm / wand ; tier 3

It can be used to create a shield absorbing up to 296 damage on yourself and all friendly characters within 10 spaces for 4 turns

Activation puts all charms on cooldown for 20 turns.


When used:
* Increase the duration of 2 beneficial effects by 1.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.

extending yew wand of shielding [power 296] (20 cooldown)

John Connor the level 30 Cornac Annihilator by daetherx (49)2 quartz
0.00 Encumbrance.

Type: gem / white ; tier 3

When wielded/worn:
Stun/Freeze immunity:
+30%
When used to imbue an object:
Stun/Freeze immunity:
+30%
Latent Damage Type: ColdGems can be sold for money or used in arcane rituals.

2 quartz

John Connor the level 30 Cornac Annihilator by daetherx (50)ametrine
0.00 Encumbrance.

Type: gem / yellow ; tier 1

When wielded/worn:
Physical crit. chance:
+1.0%
Changes damage:
+2% all
Spell crit. chance:
+1%
Mental crit. chance:
+1%
When used to imbue an object:
Physical crit. chance:
+1.0%
Changes damage:
+2% all
Spell crit. chance:
+1%
Mental crit. chance:
+1%
Latent Damage Type: LightGems can be sold for money or used in arcane rituals.

ametrine
John Connor the level 30 Cornac Annihilator by daetherx (2024)
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